Saturday, March 13, 2010

Does a game's platform influence its EDGE score?

Every time EDGE magazine reviews a Playstation 3 exclusive, they are accused of bias by PS3 supporters, who are then mocked as fanboys who aren't satisfied with anything other than perfect scores for their beloved exclusives. EDGE are known to be harsh graders, and some respect them for using the full 1-10 scale instead of using 7-10 scale like the mainstream gaming press. The counter argument is that EDGE reviews every game harshly and it's pointed out that for every PS3 exclusive that gets low scores like Heavy Rain, there is an equivalent 360 exclusive.

To investigate whether EDGE is just harsh overall, or if it truly judges and scores games based on their platform, I made a comparison chart of the top 30 games from each platform, as well as the top 30 multiplatform games.

To make such comparisons, we need an unbiased standard, so we can measure EDGE scores against it. While we don't live in a perfect world and there is no universal metric that tells how good a game is, the closest to such a standard is Metacritic. It is a weighted and normalized average of all sites that review a video game. Metacritic says that it assigns different weights to different critic sites as well as making sure that the outliers don't affect the average "metascore" too much.

For this analysis, I found the top 30 games for each platform and compared their metascore to the EDGE review score to find the difference. I've limited my analysis to the top 30 due to time constraints and because the top 30 gives a very broad analysis of exclusives available for each system while filtering out the real duds. The #30 exclusive games for both platforms have metascores in the low 70s.

The ground rules used for counting and determining exclusives were as follows:
  1. Only disc based games were counted, downloadable games, expansion packs, and DLC were not included. The most important reviews are for new release disc based games, since they influence the buying decisions greatly.
  2. Games that EDGE did not review were not counted, such as God of War collection on the PS3, MLB The Show series, other sports games, etc.
  3. A game that's on the PC and Xbox 360 is considered an exclusive.
  4. Games that came out on 2005 and early 2006, when there was no PS3, were counted multiplatform if they were also released on PS2, since it was the 360 competition for a year until the PS3 release. A such example is Call of Duty 2, which came out on 360 and PS2. Since Call of Duty has never been a 360 franchise, I felt this was the right thing to do. On the other hand, a game such as Dead Or Alive 4, was not on any Playstation platform, so it was counted as a 360 exclusive.
  5. When comparing the score of a multiplatform game, the version that EDGE reviewed was taken as the baseline. For example Bayonetta has a metascore of 90 for the 360 version and 86 for the PS3 version. Since EDGE reviewed the 360 version, the metascore was taken as 90.
  6. Metascores can change, albeit slightly, over time, so this list of the top 30 games is only accurate as of March 13, 2010.
So without further ado, let's start with the the EDGE vs. Metacritic comparison of the top 30 multiplatform games:

(Click on chart for bigger version)

As we can see from the chart, EDGE's reputation as a harsh critic is much deserved, with the EDGE scores (red) being lower than the metascores (blue) most of the time, although some exceptions like GTA4, The Orange Box and Bayonetta, where the EDGE score was a perfect 10.

Next, we compare the top 30 Playstation 3 exclusives' metascores to their EDGE scores:

(Click on chart for bigger version)

We can see that only LittleBigPlanet, Demons Souls and Disgaea 3 have exceeded their metascore on Edge, while Buzz Quiz TV matched it. Everything else scored significantly lower. EDGE is harsh indeed.

Finally, we compare the top 30 Xbox 360 exclusives' metascores to their EDGE scores:

(Click on chart for bigger version)

It's immediately apparent that many Xbox 360 exclusives received much higher scores from EDGE compared to multiplatform games or especially Playstation 3 exclusives. The blue area in the Xbox 360 graph is much less than the other two graphs.

For the final and the most crucial graph, I calculated the delta's (score differences) between EDGE and Metacritic for each game, and plotted a running average chart:


(Click on chart for bigger version)

We can see from the above chart that EDGE, scores 360 exclusives consistently about 4 points below their Metacritic average, scores multiplatform titles consistently about 8 points below their Metacritic average, and scores PS3 exclusives about 12 points below their Metacritic average. The top 10, 20 and 30 game score difference averages are plotted in the chart.
  1. Top 10 games: These are the cream of the crop for each platform. These are the Halos, Uncharteds, COD4's, GTA4's that sell millions of copies and systems. When comparing the top 10 scores, EDGE gives 360 exclusive games 3.7 points less than their Metacritic average, multiplatform games 6.9 points less than their Metacritic average, and PS3 exclusives a whopping 11 points below their Metacritic average.
  2. Top 20 games: When comparing the top 20 scores, EDGE gives 360 exclusive games 4.6 points less than their Metacritic average, multiplatform games 7.6 points less than their Metacritic average, and PS3 exclusives 11.2 points less than their Metacritic average.
  3. Top 30 games: This list includes games ranging from Mass Effect 2 to Folklore, and a broad range of scores. However, the overall picture remains the same as EDGE gets a little bit harsher to the "above average" games. When comparing the top 30 scores, EDGE gives 360 exclusive games 4.8 points less than their Metacritic average, multiplatform games 8.5 points less than their Metacritic average, and PS3 exclusives a whopping 12,5 points below their Metacritic average.
The consistency of the score differences is remarkable. Whether comparing the top 10,20 or 30 games, the 360 is always scored higher by EDGE, followed by multiplatforms, and followed by PS3 exclusives in the last place. The lines are relatively straight and flat, with no lines crossing each other or switching places after the top 10. If EDGE really scored games irrespective of their platforms, we'd have expected the three lines to cross each other and be all over the place, but this is not the case. There is a strong pattern of discrimination for 360 exclusives and against PS3 exclusives.

While people may have different opinions on a few games, and could indeed review them differently and get different scores, 30 games consistently scoring lower on the PS3 and higher on the 360 means only one thing:

EDGE is biased to give 360 exclusives higher scores and PS3 exclusives lower scores. Their scores should not be taken at face value, as the platform unfortunately influences a game's score on EDGE. EDGE magazine has well written reviews, but their journalistic integrity is questionable.